Timbermaw Hold
Description
As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.More info
As the last uncorrupted furbolg tribe (at least in their view), the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.
The Timbermaw Furbolgs inhabit two areas: Azshara and Felwood. They are presumed to be the only furbolg tribe to escape demonic corruption, though this may not be true due to the existence of Krolg, an uncorrupted furbolg of unknown tribe, and the Stillpine tribe on Azuremyst Isle in Burning Crusade. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.
Adventurers who seek out Timbermaw Hold in northern Felwood and prove themselves as friends of the Timbermaw will learn that the furbolgs value their friends above all else. Though they possess no fine jewels or any worldly riches, the Timbermaw's shamanistic tradition is still strong. They know much about the art of crafting armors from animal hides, and they are more than happy to share their healing/resurrection knowledge with friends of their tribe. Besides, any reputation above Unfriendly will also grant you untroubled access to Moonglade and Winterspring through their tunnels.
The Timbermaw Furbolgs inhabit two areas: Azshara and Felwood. They are presumed to be the only furbolg tribe to escape demonic corruption, though this may not be true due to the existence of Krolg, an uncorrupted furbolg of unknown tribe, and the Stillpine tribe on Azuremyst Isle in Burning Crusade. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.
Adventurers who seek out Timbermaw Hold in northern Felwood and prove themselves as friends of the Timbermaw will learn that the furbolgs value their friends above all else. Though they possess no fine jewels or any worldly riches, the Timbermaw's shamanistic tradition is still strong. They know much about the art of crafting armors from animal hides, and they are more than happy to share their healing/resurrection knowledge with friends of their tribe. Besides, any reputation above Unfriendly will also grant you untroubled access to Moonglade and Winterspring through their tunnels.
Reputation
Reputation with the Timbermaw Hold faction is mainly gained through quests and killing in Felwood. The members of the Deadwood Tribe, another Furbolg tribe in Felwood, are the Timbermaws' main enemies.- Killing one Winterfall or Deadwood Furbolg gives 20 reputation.
- Killing either one of the Deadwood Bosses Overlord Ror or Chieftain Bloodmaw is worth 60 reputation. There is no reputation limit.
- Killing the Winterfall Furbolg, High Chief Winterfall awards 40 reputation. There is no reputation limit, and his respawn rate is 6 to 8 minutes.
- Killing the named rare mob Ragepaw is worth 100 reputation. He is a rare spawn at Deadwood Village in Felwood and there is no reputation limit for this mob.
- Killing the named rare mob Grizzle Snowpaw is worth 100 reputation. He is a rare spawn at Winterfall Village in Winterspring. Killing him will grant reputation up until Revered.
- After completing
Deadwood of the North, giving 700 reputation, you are table to turn in 5
Deadwood Headdress Feather which yields 2000 reputation.
- After completing
Winterfall Activity, giving 700 reputation, you will be able to turn in
Winterfall Spirit Beads collected from furbolgs in Winterspring. Turning in 5 beads to Salfa yields 2000 reputation.