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Quick Facts
  • Requires Engineering (550)
  • Training cost: 5
  • Difficulty: 550 550 550 550
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Synapse Springs

Synapse Springs
Mark II
5 sec cast
Reagents: Tinker's Kit
Permanently attaches synapse springs to your gloves, allowing you to increase your highest primary statistic by 1920 for 10 sec. The gloves can be activated every minute.

Requires at least 550 skill in Engineering to use.


Tinker's Kit

Details on spell

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
Cost None
Range 0 yards (Self Only)
Cast time 5 seconds
Cooldown n/a
Effect #1 (53) Enchant Item (4898)