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Quick Facts
  • Level: 7
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Expel Harm

Expel Harm
10 yd range
Instantly heals yourself for [7 * <low>] to [7 * <high>], and causes 50% of the amount healed to instantly be dealt to a nearby enemy as Nature damage within 10 yards. Generates 1 Chi.

Details on spell

Duration n/a
School Nature
Mechanic n/a
Dispel type n/a
Cost None
Range 10 yards (Ten yards)
Cast time Instant
Cooldown n/a
Effect #1 (2) School Damage (Nature)
Value: 100
Radius: 10 yards
Effect #2 (3) Dummy
Value: 50